﻿capital = 361

if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	set_oob = "USA_1936"
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_oob = "USA_1936_nsb"
}

if = {
	limit = { has_dlc = "Man the Guns" }
		set_naval_oob = "USA_1936_naval_mtg"
	else = {
		set_naval_oob = "USA_1936_naval_legacy"
	}
}

add_breakthrough_progress = {
	specialization = specialization_land
	value = 0.05
}

add_breakthrough_progress = {
	specialization = specialization_naval
	value = 0.5
}

add_breakthrough_progress = {
	specialization = specialization_air
	value = 0.10
}

if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "USA_1936_air_bba"
		set_technology = {
			iw_small_airframe = 1
			basic_small_airframe = 1
			iw_medium_airframe = 1
			basic_medium_airframe = 1
			engines_1 = 1
			engines_2 = 1
			aa_lmg = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_large_airframe = 1
			basic_large_airframe = 1
		}
	else = {
		set_air_oob = "USA_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			cv_early_fighter = 1
			fighter1 = 1
			cv_fighter1 = 1
			naval_bomber1 = 1
			cv_naval_bomber1 = 1
			CAS1 = 1
			cv_CAS1 = 1
			early_bomber = 1
			flying_boat = 1
		}
	}
}

set_research_slots = 5
set_stability = 0.75
set_war_support = 0
set_variable = { var = senators_support value = 48 }
set_variable = { var = senators_total value = 96 }
set_variable = { var = representatives_support value = 218 }
set_variable = { var = representatives_total value = 435 }
set_variable = { var = quorum_low value = 39 }
set_variable = { var = quorum_medium value = 49 }
set_variable = { var = quorum_high value = 58 }
USA_recalc_congress_icon_frames = yes
USA = {
	country_event = { id = usa.50 days = 2 }
	country_event = { id = usa.51 days = 2 }
}

recruit_character = USA_earl_browder
recruit_character = USA_william_dudley_pelley
recruit_character = USA_franklin_delano_roosevelt
recruit_character = USA_george_s_patton
recruit_character = USA_omar_bradley
recruit_character = USA_dwight_d_eisenhower
recruit_character = USA_geoffrey_keyes
recruit_character = USA_lucian_truscott
recruit_character = USA_mark_clark
recruit_character = USA_douglas_macarthur
recruit_character = USA_walter_krueger
recruit_character = USA_lloyd_fredendall
recruit_character = USA_leslie_mcnair
recruit_character = USA_jonathan_wainwright
recruit_character = USA_russell_hartle
recruit_character = USA_leonard_gerow
recruit_character = USA_edward_brooks
recruit_character = USA_clarence_huebner
recruit_character = USA_alexander_patch
recruit_character = USA_william_simpson
recruit_character = USA_j_lawton_collins
recruit_character = USA_courtney_hodges
recruit_character = USA_joseph_stilwell
recruit_character = USA_oscar_griswold
recruit_character = USA_maurice_rose
recruit_character = USA_alexander_vandegrift
recruit_character = USA_ernest_king
recruit_character = USA_chester_w_nimitz
recruit_character = USA_william_halsey_jr
recruit_character = USA_frank_jack_fletcher
recruit_character = USA_raymond_a_spruance
recruit_character = USA_harold_rainsford_stark
recruit_character = USA_arleigh_burke
recruit_character = USA_charles_m_cooke_jr
#recruit_character = USA_carnot_wheeler - check if existing - Fantom
recruit_character = USA_robert_goddard
recruit_character = USA_robert_oppenheimer
recruit_character = USA_curtis_lemay
recruit_character = USA_thomas_kinkaid
recruit_character = USA_henry_arnold
recruit_character = USA_dewitt_clinton_ramsey
recruit_character = USA_harold_mcclelland
recruit_character = USA_charles_lindbergh
recruit_character = USA_george_kenney
recruit_character = USA_john_cannon
recruit_character = USA_george_marshall
recruit_character = USA_carl_spaatz
recruit_character = USA_marc_mitscher
recruit_character = USA_jimmy_doolittle
recruit_character = USA_claire_lee_chennault
recruit_character = USA_john_winant
recruit_character = USA_henry_morgenthau
recruit_character = USA_william_donovan
recruit_character = USA_whittaker_chambers
recruit_character = USA_robert_taft
recruit_character = USA_donald_nelson
recruit_character = USA_joseph_mccarthy
recruit_character = USA_cordell_hull
recruit_character = USA_harold_ickes
recruit_character = USA_william_regnery
recruit_character = USA_joseph_patterson
recruit_character = USA_henry_stimson
recruit_character = USA_victor_perlo
recruit_character = USA_charles_coughlin
recruit_character = USA_frank_nitti
recruit_character = USA_harry_white

#rt56 add-ons
recruit_character = USA_j_edgar_hoover
recruit_character = USA_holland_smith
recruit_character = USA_charles_lockwood
recruit_character = USA_jerauld_wright
recruit_character = USA_willis_augustus_lee
recruit_character = USA_thomas_c_kinkaid
recruit_character = USA_marc_a_mitscher
recruit_character = USA_jesse_b_oldendorf
recruit_character = rt56_john_j_pershing_car
recruit_character = USA_benjamin_o_davis
recruit_character = USA_james_gavin
recruit_character = USA_adna_romanza_chaffee_jr
recruit_character = USA_john_lee
recruit_character = USA_edwin_harding
recruit_character = USA_malin_craig
recruit_character = USA_jacob_devers
recruit_character = USA_george_deatherage
recruit_character = USA_george_van_horn_moseley

recruit_character = USA_native_american_council


#Wilkie
recruit_character = USA_alf_landon
recruit_character = USA_wendell_willkie
recruit_character = USA_harry_truman

recruit_character = USA_bert_acosta
#Henry I. Hodes could be added
#Matthew Ridgway could be added
#Pedro del Valle could be added, bonus: Wikipedia says "...believed in a "one-worldist conspiracy" led by New York Jewish financiers who controlled international communism...", so CSA transfer?
#Walton Walker could be added
#George Windle Read junior could be added

#scientists
recruit_character = USA_leslie_skinner
recruit_character = USA_edward_curtis_wells
recruit_character = USA_glenn_seaborg
recruit_character = USA_william_francis_gibbs
recruit_character = USA_andrew_mckee
recruit_character = USA_john_walter_christie
recruit_character = USA_vannevar_bush
recruit_character = USA_gladeon_barnes

country_event = { id = r56_usa_deaths.1 days = 2060 } #Death of Chaffee
country_event = { id = r56_usa_deaths.2 days = 3493 } #Death of Malin Craig

add_ideas = USA_malin_craig #Army Chief of Staff from 1935 to 1939, according to Wikipedia "he played a very large role in preparing the U.S. Army for World War II" Maybe but that's way too strong, by february 36 I already had gained 10xp it would basically ensure US doctrine supremacy, something they weren't really ready for.
add_ideas = USA_cordell_hull #Given out for free so people have to wait for WT and not cheese the game. Looking at you commie UK

# Starting tech
set_technology = {

	# Extended Technologies
	etax_doctrine = 1
	camo = 1

	steel_production_1 = 1
	aluminum_production_1 = 1

	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_recon = 1
	tech_support = 1
	tech_engineers = 1
	gw_artillery = 1
	interwar_antiair = 1
	superior_firepower = 1
	base_strike = 1
	tech_trucks = 1
	motorised_infantry = 1
	fuel_silos = 1
	fuel_refining = 1
	marines = 1
	basic_train = 1
}

if = {
	limit = {
		has_dlc = "La Resistance"
		USA = { is_ai = no }
	}
	set_technology = {
		armored_car1 = 1
	}
}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_submarine = 1
		basic_submarine = 1
		early_destroyer = 1
		early_light_cruiser = 1
		basic_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		basic_carrier = 1
		transport = 1
		basic_destroyer = 1 #VBNM
		basic_heavy_cruiser = 1 #VBNM
	}
}

if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		sonar = 1
		basic_depth_charges = 1
		#basic_secondary_battery = 1
		#improved_secondary_battery = 1
		basic_cruiser_armor_scheme = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
		improved_airplane_launcher = 1
	}
	add_ideas = MTG_naval_treaty_adherent
}

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		r56_gw_railway_gun = 1
		r56_railway_mortar_subtech = 1
	}
	add_ideas = bureau_of_ordnance_spirit
}

#Monroe Doctrine
IF = {
	limit = { has_dlc = "Trial of Allegiance" }
	add_ideas = USA_monroe_doctrine_enforcer
}
IF = {
	limit = { NOT = { has_dlc = "Trial of Allegiance" }	}
	give_guarantee = CAN
	give_guarantee = MEX
	give_guarantee = CUB
	give_guarantee = HAI
	give_guarantee = DOM
	give_guarantee = GUA
	give_guarantee = HON
	give_guarantee = ELS
	give_guarantee = NIC
	give_guarantee = COS
	give_guarantee = PAN
	give_guarantee = VEN
	give_guarantee = COL
	give_guarantee = ECU
	give_guarantee = PRU
	give_guarantee = BRA
	give_guarantee = BOL
	give_guarantee = CHL
	give_guarantee = PAR
	give_guarantee = ARG
	give_guarantee = URG
}

give_guarantee = SAM # Samoan Chiefs owned land in A.S. Pago Pago was a penal colony

1088 = { # American Samoa
	start_resistance = yes
	set_compliance = 50
	set_resistance = 5
	set_garrison_strength = 1.0
}

set_convoys = 400

set_politics = {
	ruling_party = democratic
	last_election = "1932.11.8"
	election_frequency = 48
	elections_allowed = yes
}
set_popularities = {
	democratic = 98
	fascism = 0.8
	communism = 1.2
}

add_ideas = {
	home_of_the_free
	undisturbed_isolation
	great_depression
	disarmed_nation
	free_trade
	rt56_far_left_suppression
	rt56_rushed_r_n_d
	rt56_naval_funding_favoritism
}

#Guys who leave USA in case of any 'radical' civil war side TODO
#Start to be expanded later - Spicyalfredo
USA_henry_arnold = {
	set_character_flag = USA_anti_radical_side
}

USA_jimmy_doolittle = {
	set_character_flag = USA_anti_radical_side
}

USA_carl_spaatz = {
	set_character_flag = USA_anti_radical_side
}

#Guys who leave in only a anti commie civil war side even if they aint commie yet
USA_j_edgar_hoover = {
	set_character_flag = USA_anti_commie_side
}

USA_curtis_lemay = {
	set_character_flag = USA_anti_commie_side
}

#Severe Jim Crow
371 = {
	add_dynamic_modifier = { modifier = r56_severe_jim_crow }
	set_state_flag = r56_jim_crow_state
}
370 = {
	add_dynamic_modifier = { modifier = r56_severe_jim_crow }
	set_state_flag = r56_jim_crow_state
}
367 = {
	add_dynamic_modifier = { modifier = r56_severe_jim_crow }
	set_state_flag = r56_jim_crow_state
}
#Jim Crow
375 = {
	add_dynamic_modifier = { modifier = r56_jim_crow }
	set_state_flag = r56_jim_crow_state
}
374 = {
	add_dynamic_modifier = { modifier = r56_jim_crow }
	set_state_flag = r56_jim_crow_state
}
372 = {
	add_dynamic_modifier = { modifier = r56_jim_crow }
	set_state_flag = r56_jim_crow_state
}
365 = {
	add_dynamic_modifier = { modifier = r56_jim_crow }
	set_state_flag = r56_jim_crow_state
}
366 = {
	add_dynamic_modifier = { modifier = r56_jim_crow }
	set_state_flag = r56_jim_crow_state
}
364 = {
	add_dynamic_modifier = { modifier = r56_jim_crow }
	set_state_flag = r56_jim_crow_state
}
363 = {
	add_dynamic_modifier = { modifier = r56_jim_crow }
	set_state_flag = r56_jim_crow_state
}
362 = {
	add_dynamic_modifier = { modifier = r56_jim_crow }
	set_state_flag = r56_jim_crow_state
}
368 = {
	add_dynamic_modifier = { modifier = r56_jim_crow }
	set_state_flag = r56_jim_crow_state
}
369 = {
	add_dynamic_modifier = { modifier = r56_jim_crow }
	set_state_flag = r56_jim_crow_state
}
373 = {
	add_dynamic_modifier = { modifier = r56_jim_crow }
	set_state_flag = r56_jim_crow_state
}
361 = {
	add_dynamic_modifier = { modifier = r56_jim_crow }
	set_state_flag = r56_jim_crow_state
}
1023 = {
	add_dynamic_modifier = { modifier = r56_jim_crow }
	set_state_flag = r56_jim_crow_state
}
#mild jim crow
816 = {
	add_dynamic_modifier = { modifier = r56_mild_jim_crow }
	set_state_flag = r56_jim_crow_state
}

#create_country_leader = { #pro fascist Italo American
#	name = "Gerhard Kunze"
#	desc = ""
#	picture = "gfx/leaders/Europe/Portrait_Europe_Generic_4.dds"
#	expire = "1965.1.1"
#	ideology = nazism
#	traits = {
#		r56_trait_opposed_to_communism
#	}
#}
#create_country_leader = { #pro fascist Italo American
#	name = "Generoso Pope"
#	desc = ""
#	picture = "gfx/leaders/Europe/Portrait_Europe_Generic_6.dds"
#	expire = "1965.1.1"
#	ideology = fascism_ideology
#	traits = {
#		r56_trait_opposed_to_communism
#	}
#}



if = {
	limit = { has_dlc = "La Resistance" }
# Should only appear for Free France if France falls
#	create_operative_leader = {
#		name = "Josephine Baker"
#		GFX = GFX_portrait_josephine_baker
#		traits = { operative_well_groomed }
#		bypass_recruitment = no
#		available_to_spy_master = yes
#		female = yes
#		nationalities = { USA }
#	}

	create_operative_leader = {
		name = "Moe Berg"
		gfx =  GFX_r56_portrait_moe_berg
		traits = { operative_linguist operative_safe_cracker }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { USA ISR }
	}
	create_operative_leader = {
		name = "Sidney Mashbir"
		gfx = GFX_portrait_europe_generic_operative_m_24
		traits = { operative_linguist operative_infiltrator }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { USA JAP }
	}

	create_operative_leader = { #FBI agent that later became a part of the 'Pond' group
		name = "Henry S. Boone"
		gfx = GFX_portrait_europe_generic_operative_m_21
		traits = { operative_tough }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { USA }
	}
	create_operative_leader = { #born in georgia lived on italy
		name = "Peter Tompkins"
		gfx = GFX_portrait_europe_generic_operative_m_12
		traits = { operative_infiltrator }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { USA CSA ITA }
	}
	create_operative_leader = { #German in contact with Dulles in Switzerland
		name = "Hans Gisevius"
		gfx = GFX_portrait_europe_generic_operative_m_10
		traits = { }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER }
	}
}
if = {
	limit = { has_dlc = "By Blood Alone" }

	create_equipment_variant = {
		name = "P-6" #export models only
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_USA_early_fighter_medium"
	}

	create_equipment_variant = {
		name = "P-12" #
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_TUR_early_fighter_medium" #"default - used by Turkey"
	}

	create_equipment_variant = {
		name = "P-26" #
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_USA_light_plane_2_medium"
	}

	create_equipment_variant = {
		name = "P-35" #
		type = small_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			fixed_auxiliary_weapon_slot_1 = heavy_mg_2x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_SWE_fighter1_medium"
	}

	create_equipment_variant = {
		name = "P-36" #
		type = small_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = light_mg_4x
			fixed_auxiliary_weapon_slot_1 = light_mg_2x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_USA_fighter1_medium"
	}

	create_equipment_variant = {
		name = "F4B"
		type = cv_small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_TUR_early_fighter_medium"
	}

	create_equipment_variant = {
		name = "FF" #also covers F2F
		type = cv_small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_USA_cv_early_fighter_fifi_medium"
	}

	create_equipment_variant = {
		name = "F3F" #
		type = cv_small_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_USA_cv_fighter1_medium"
	}

	create_equipment_variant = {
		name = "Falcon" #
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			fixed_auxiliary_weapon_slot_1 = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = non_strategic_materials_small
			special_type_slot_2 = lmg_defense_turret
		}
		obsolete = yes
		icon = "GFX_USA_naval_bomber0_medium"
	}

	create_equipment_variant = {
		name = "Corsair" # Inculde O2U/O3U
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			fixed_auxiliary_weapon_slot_1 = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = non_strategic_materials_small
			special_type_slot_2 = lmg_defense_turret
		}
		obsolete = yes
		icon = "GFX_USA_CAS0_medium"
	}

	create_equipment_variant = {
		name = "A-12" # Inculde A-8
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = small_bomb_bay
			fixed_auxiliary_weapon_slot_1 = light_mg_4x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = dive_brakes_small
		}
		icon = "GFX_USA_CAS_a12_medium"
	}

	create_equipment_variant = {
		name = "A-17" # [http://www.historyofwar.org/articles/weapons_Northrop_A-17.html]
		type = small_plane_cas_airframe_1
		modules = {
			fixed_main_weapon_slot = small_bomb_bay
			fixed_auxiliary_weapon_slot_1 = light_mg_4x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = dive_brakes_small
		}
		icon = "GFX_USA_CAS1_medium"
	}

	create_equipment_variant = {
		name = "BG" # Inculde SBU Corsair
		type = cv_small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_2_1x
			special_type_slot_1 = lmg_defense_turret
		}
		obsolete = yes
		icon = "GFX_USA_cv_CAS0_medium"
	}

	create_equipment_variant = {
		name = "TG" # Inculde BM
		type = cv_small_plane_naval_bomber_airframe_0
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_1_1x
			special_type_slot_1 = lmg_defense_turret
		}
		obsolete = yes
		icon = "GFX_USA_cv_naval_bomber0_medium"
	}

	create_equipment_variant = {
		name = "TBD Devastator"
		type = cv_small_plane_naval_bomber_airframe_1
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_USA_cv_naval_bomber1_medium"
	}

	#create_equipment_variant = {
	#	name = "B-6A" #also covers other Keystone bombers #Disabled until I(Abbus) / Lamp make a good icon
	#	type = medium_plane_airframe_0
	#	modules = {
	#		fixed_main_weapon_slot = medium_bomb_bay
	#		engine_type_slot = engine_1_2x
	#		special_type_slot_1 = lmg_defense_turret
	#	}
	#	obsolete = yes
	#}

	create_equipment_variant = {
		name = "B-10" #
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
		}
		icon = "GFX_USA_early_bomber_medium"
	}

	create_equipment_variant = {
		name = "B-18" #
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = bomb_locks
			engine_type_slot = engine_2_2x
			special_type_slot_1 = lmg_defense_turret
		}
		icon = "GFX_USA_heavy_plane_3_medium"
	}

	create_equipment_variant = {
		name = "P2Y" #
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = bomb_locks
			engine_type_slot = engine_2_2x
			special_type_slot_1 = flying_boat_medium
			special_type_slot_2 = lmg_defense_turret
		}
		obsolete = yes
		icon = "GFX_USA_flying_boat_medium"
	}

	create_equipment_variant = {
		name = "PBY" #
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = torpedo_mounting
			engine_type_slot = engine_2_2x
			special_type_slot_1 = flying_boat_medium
			special_type_slot_2 = lmg_defense_turret
		}
		icon = "GFX_USA_flying_boat1_medium"
	}

	add_equipment_to_stockpile = {
		type = cv_small_plane_airframe_0
		producer = "USA"
		variant_name = "FF"
		amount = 18
	}

	add_equipment_to_stockpile = {
		type = cv_small_plane_airframe_0
		producer = "USA"
		variant_name = "F4B"
		amount = 180
	}

	add_equipment_to_stockpile = {
		type = cv_small_plane_cas_airframe_0
		producer = "USA"
		variant_name = "BG"
		amount = 40
	}

	add_equipment_to_stockpile = {
		type = cv_small_plane_naval_bomber_airframe_0
		producer = "USA"
		variant_name = "TG"
		amount = 167
	}
}

if = {
	limit = { NOT = { has_dlc = "By Blood Alone" } }
	create_equipment_variant = {
		name = "P-12"
		type = fighter_equipment_0
		upgrades = {
			plane_gun_upgrade = 1
			plane_range_upgrade = 5
			plane_engine_upgrade = 0
			plane_reliability_upgrade = 6
		}
		icon = "GFX_TUR_early_fighter_medium"
	}

	create_equipment_variant = {
		name = "P-26"
		type = fighter_equipment_0
		upgrades = {
			plane_gun_upgrade = 2
			plane_range_upgrade = 5
			plane_engine_upgrade = 5
			plane_reliability_upgrade = 7
		}
		icon = "GFX_USA_light_plane_2_medium"
	}

	create_equipment_variant = {
		name = "FF"
		type = cv_fighter_equipment_0
		upgrades = {
			cv_plane_gun_upgrade = 2
			cv_plane_range_upgrade = 4
			plane_engine_upgrade = 5
			plane_reliability_upgrade = 7
		}
		icon = "GFX_USA_cv_early_fighter_fifi_medium"
	}

	create_equipment_variant = {
		name = "A-12"
		type = CAS_equipment_0
		upgrades = {
			plane_cas_upgrade = 4
			plane_range_upgrade = 2
			plane_engine_upgrade = 0
			plane_reliability_upgrade = 6
		}
		obsolete = yes
		icon = "GFX_USA_CAS_a12_medium"
	}

	create_equipment_variant = {
		name = "B-18"
		type = tac_bomber_equipment_0
		upgrades = {
			plane_tac_bomb_upgrade = 5
			plane_range_upgrade = 0
			plane_engine_upgrade = 4
			plane_reliability_upgrade = 5
		}
		icon = "GFX_USA_heavy_plane_3_medium"
	}

	add_equipment_to_stockpile = {
		type = cv_fighter_equipment_0
		producer = "USA"
		variant_name = "FF"
		amount = 18
	}

	add_equipment_to_stockpile = {
		type = cv_fighter_equipment_0
		producer = "USA"
		amount = 180
	}

	add_equipment_to_stockpile = {
		type = cv_CAS_equipment_0
		producer = "USA"
		amount = 40
	}

	add_equipment_to_stockpile = {
		type = cv_nav_bomber_equipment_0
		producer = "USA"
		amount = 167
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "M1 Combat Car"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_armor_upgrade = 2
			tank_nsb_engine_upgrade = 5
		}
		icon = "gfx/interface/technologies/USA_basic_light_tank.dds"
	}
	create_equipment_variant = {
		name = "M2A2"
		type = light_tank_chassis_1
		parent_version = 1
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = secondary_turret_hmg
			special_type_slot_2 = tank_radio_1
		}
		upgrades = {
			tank_nsb_armor_upgrade = 2
			tank_nsb_engine_upgrade = 5
		}
		icon = "gfx/interface/technologies/USA_basic_light_tank.dds"
	}
}

### VARIANTS ###
# 1936 Start #
	create_equipment_variant = {
		name = "Infantry Kit M37"
		type = infantry_equipment_1
		upgrades = {
			INF_reliability_upgrade = 1
			INF_SA_upgrade = 3
			INF_HA_upgrade = 0
			INF_defence_upgrade = 0
		}
	}
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	### Ship Variants ###
	create_equipment_variant = {
		name = "Barracuda Class"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Pennsylvania Class"
		type = battleship_1
		upgrades = {
			ship_reliability_upgrade = 1
			ship_engine_upgrade = 1
			ship_armor_upgrade = 1
			ship_gun_upgrade = 1
		}
		obsolete = yes
	}
	###############################
	# Start of VBNM variants - remember to delete Farragut, Yorktown, Portland and New Mexico from vanilla.
	###############################
	create_equipment_variant = {
		name = "New Mexico Class"
		type = battleship_1
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_armor_upgrade = 2
			ship_gun_upgrade = 2
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Nevada Class"
		type = battleship_1
		upgrades = {
			ship_reliability_upgrade = 1
			ship_engine_upgrade = 1
			ship_armor_upgrade = 2
			ship_gun_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Tennessee Class"
		type = battleship_1
		upgrades = {
			ship_reliability_upgrade = 1
			ship_engine_upgrade = 1
			ship_armor_upgrade = 1
			ship_gun_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Colorado Class"
		type = battleship_1
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 1
			ship_armor_upgrade = 2
			ship_gun_upgrade = 4
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Wyoming Class"
		type = battleship_1
		upgrades = {
			ship_reliability_upgrade = 0
			ship_engine_upgrade = 0
			ship_armor_upgrade = 0
			ship_gun_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
				name = "Lexington Class "
				type = carrier_1
				parent_version = 0
				upgrades = {
					ship_deckspace_upgrade = 5
					carrier_armor_upgrade = 2
					ship_engine_upgrade = 2
					ship_reliability_upgrade = 3
				}
				obsolete = yes
			}
	create_equipment_variant = {
				name = "Yorktown Class"
				type = carrier_2
				parent_version = 0
				upgrades = {
					ship_deckspace_upgrade = 3
					carrier_armor_upgrade = 1
					ship_engine_upgrade = 1
					ship_reliability_upgrade = 2
				}
			}
	create_equipment_variant = {
		name = "Portland Class"
		type = heavy_cruiser_1
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_armor_upgrade = 2
			ship_gun_upgrade = 2
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Northampton Class"
		type = heavy_cruiser_1
		upgrades = {
			ship_reliability_upgrade = 1
			ship_engine_upgrade = 2
			ship_armor_upgrade = 1
			ship_gun_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Astoria Class"
		type = heavy_cruiser_1
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_armor_upgrade = 3
			ship_gun_upgrade = 2
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Farragut Class"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 3
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 3
			ship_anti_air_upgrade = 3
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Wickes Class"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 2
			destroyer_engine_upgrade = 2
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Sampson Class"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 2
			destroyer_engine_upgrade = 0
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Bagley Class"
		type = destroyer_2
		upgrades = {
			ship_torpedo_upgrade = 2
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 0
			ship_anti_air_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Gridley Class"
		type = destroyer_2
		upgrades = {
			ship_torpedo_upgrade = 2
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 0
			ship_anti_air_upgrade = 0
		}
	}
	create_equipment_variant = {
		name = "Porter Class"
		type = destroyer_2
		upgrades = {
			ship_torpedo_upgrade = 2
			destroyer_engine_upgrade = 2
			ship_ASW_upgrade = 0
			ship_anti_air_upgrade = 3
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Somers Class"
		type = destroyer_2
		upgrades = {
			ship_torpedo_upgrade = 2
			destroyer_engine_upgrade = 2
			ship_ASW_upgrade = 0
			ship_anti_air_upgrade = 3
		}
	}
	create_equipment_variant = {
		name = "Argonaut Class"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 0
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Narwhal Class"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Dolphin Class"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 2
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Cachalot Class"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 2
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "R Class"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 0
			sub_engine_upgrade = 0
			sub_stealth_upgrade = 0
			sub_torpedo_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "O Class"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 0
			sub_engine_upgrade = 0
			sub_stealth_upgrade = 0
			sub_torpedo_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Shark Class"
		type = submarine_2
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 0
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Perch Class"
		type = submarine_2
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 0
		}
	}
	####################################
	## End of VBNM classes
	####################################
}
if = {
	limit = { has_dlc = "Man the Guns" }
	# Submarines #
	create_equipment_variant = {			# represents O/R class, S class
		name = "S Class"
		type = ship_hull_submarine_1
		name_group = USA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Barracuda Class"			# represents Barracuda, Dolphin, Cachalot classes
		type = ship_hull_submarine_2
		name_group = USA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Argonaut Class"
		type = ship_hull_submarine_2
		name_group = USA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_mine_layer_sub
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Porpoise Class"				# represents Porpoise, Shark, and Perch classes
		type = ship_hull_submarine_2
		name_group = USA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_2
			rear_1_custom_slot = empty
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "Clemson Class"				# represents Sampson, Caldwell, Clemson, and Wickes classes
		type = ship_hull_light_1
		name_group = USA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Farragut Class"				# represents Farragut, Porter, Mahan classes
		type = ship_hull_light_2
		name_group = USA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Omaha Class"
		type = ship_hull_cruiser_1
		name_group = USA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_light_medium_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Wright Class"
		type = ship_hull_cruiser_1
		name_group = USA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_airplane_launcher_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Langley Class"
		type = ship_hull_cruiser_1
		name_group = USA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_airplane_launcher_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Brooklyn Class"
		type = ship_hull_cruiser_2
		name_group = USA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_3
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = ship_light_medium_battery_2
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_anti_air_1
			rear_1_custom_slot = ship_light_medium_battery_2
		}
	}
	create_equipment_variant = {
		name = "Oglala Class"				#cruiser minelayers
		type = ship_hull_cruiser_1
		name_group = USA_MINELAYERS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_mine_layer_1
		}
	}
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "Pensacola/Northampton Class"			# Pensacola and Northampton classes
		type = ship_hull_cruiser_2
		name_group = USA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_medium_battery_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_airplane_launcher_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Portland Class"				# Portland and New Orleans classes
		type = ship_hull_cruiser_2
		name_group = USA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_medium_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Astoria Class"
		type = ship_hull_cruiser_2
		name_group = USA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_anti_air_1
			rear_1_custom_slot = ship_medium_battery_2
		}
	}
	# Heavy Cruisers #
		create_equipment_variant = {
			name = "Wichita Class"
			type = ship_hull_cruiser_2
			name_group = USA_CA_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_3
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_anti_air_1
				rear_1_custom_slot = ship_medium_battery_2
			}
		}
	# Battleships #
	create_equipment_variant = {
		name = "New York Class"					# represents Wyoming (Arkansas) and New York classes
		type = ship_hull_heavy_1
		name_group = USA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Standard Class"				# represents Pennsylvania, Nevada, Tennessee, and New Mexico classes
		type = ship_hull_heavy_1
		name_group = USA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Colorado Class"
		type = ship_hull_heavy_1
		name_group = USA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_heavy_battery_2
		}
	}
	# Carriers #
	create_equipment_variant = {
		name = "Langley Class"
		type = ship_hull_carrier_conversion_ca
		name_group = USA_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1 #She had decent Secondaries. Upgraded from her Jupiter days. If this CV thing was a fad she could just be a worse Cursier lol
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Lexington Class"
		type = ship_hull_carrier_conversion_bb
		name_group = USA_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_deck_space
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Ranger Class"
		type = ship_hull_carrier_1
		name_group = USA_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_secondaries_slot = empty
			front_1_custom_slot = ship_deck_space

		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Yorktown Class"
		type = ship_hull_carrier_1
		name_group = USA_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			front_1_custom_slot = ship_deck_space
		}
	}
}
